For example, assets you may download from Unreal Engine Marketplace are not Licensed Technology and are not licensed to you under the terms of this Agreement.Įpic grants you a non-exclusive, non-transferable, non-sublicensable license to privately use, reproduce, display, perform, and modify the Licensed Technology in accordance with the terms of this Agreement (the “ License”). Licensed Technology does not include any items, assets, content, or other materials that we may make available to you in other ways (the “ Content”), even if that Content can be used with Unreal Engine. The Licensed Technology includes any modified version of any of the foregoing that you make under the License. “ Starter Content” means the code, artwork, or other content made available by us and installed to your computer when you install Unreal Engine, excluding Examples. “ Examples” means the code, artwork, or other content made available by us in the Samples and Templates folders in the install directory. “ Source Code” means the human readable form of a software program, including all modules it contains, plus any associated interface definition files, scripts used to control compilation, and installation of an executable. “ Engine Code” means the Source Code (as defined below) and object code of Unreal Engine, including any future versions made available to you by us under this Agreement and any object code compiled from that Source Code. This includes Engine Code, Examples, and Starter Content. The Licensed Technology licensed to you under this Agreement includes all Unreal Engine code and related content that is copied to your computer when you install Unreal Engine. Reporting and Making Your Royalty Payments Prerequisites for Distributing a Product Requiring Royalty PaymentsĦ. What Products Require Royalty Payments to EpicĢ. Other Restrictions on Your Use of the Licensed Technologyġ. How You Can Share the Licensed Technology When It Isn’t Part of a Productĥ. How You Can Share Products You’ve Made with the Licensed TechnologyĤ. How You Can Use the Licensed Technologyģ. What Technology Epic Is Licensing to YouĢ. BY AGREEING TO THE TERMS OF THIS AGREEMENT, YOU ARE ALSO AGREEING TO CONTRACTUAL TERMS THAT WILL LIMIT SOME OF YOUR LEGAL RIGHTS, INCLUDING A DISCLAIMER OF WARRANTY, AN EXCLUSION OF CERTAIN KINDS OF DAMAGES, AND A LIMITATION OF LIABILITY.ġ. YOU HAVE A TIME-LIMITED RIGHT TO OPT OUT OF THIS WAIVER. IF YOU ACCEPT THIS AGREEMENT, YOU AND EPIC AGREE TO RESOLVE DISPUTES ONLY IN YOUR INDIVIDUAL CAPACITIES AND NOT AS PART OF A CLASS ACTION (SEE SECTION 15). IT CONTAINS A CLASS-ACTION WAIVER PROVISION. When we say “ Epic,” “ we” or “ us,” we are referring to the Epic entity responsible for providing the Licensed Technology in your region detailed in Section 9. When we say, “you,” “your” or “yourself”, we mean you as an individual or the legal entity exercising rights under this Agreement through you. If you do not or cannot agree to the terms of this Agreement, do not use the Licensed Technology. By downloading or using the Licensed Technology, you are agreeing to be bound by the terms of this Agreement, and this Agreement will be effective upon the first of those events to occur. This Agreement is a legal document detailing your rights and obligations related to using Epic’s proprietary computer software program known as Unreal® Engine and any updates or upgrades to the program made available by Epic (the “ Licensed Technology”). Unreal Engine can be used for a wide range of applications, including video games virtual production and virtual sets for film and television immersive visualization and design reviews for architecture and automotive animated content for entertainment or commercials education simulation for training purposes, and much more. This Unreal Engine End User License Agreement (the “ Agreement”) applies to your use of Unreal Engine, Epic’s real-time 3D creation tool.
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